SOLVED:
This is what was wrong:
current.addFolder(folder); (in the final else clause of the if statement)
Added a new folder, but did not guarantee that the folder passed is the folder added, it may simply do nothing if the folder already exists, so to overcome this I changed addFolder to return the actual folder (for example if ...
Assume,
void proc(CString& str)
{
str = "123";
}
void runningMethod()
{
CString str="ABC";
proc(str);
}
I understand that at the exit of runningMethod str will be deallocated automatically; in this case, how does C++ delete the old data ("ABC")?
Thanks,
Gil.
...
I am trying to create a linked list, with two seperate lists in one structure. That is, it holds a 'name' and a 'age' value. Then the program can either output the list sorted by name, or sorted by age. So i need two linked lists, essentially.
However, i need the program to be aware of the root/head of both the name list and the age lis...
BIG EDIT:
Ok, my original question didn't help me. Here is a second go.
My struct looks like this:
struct node {
char *name;
int age;
struct node *nextName;
struct node *nextAge;
};
I have to make two linked lists out of structures like this,.
So i have 'rootAges' which keeps track of where the Age-based list starts an...
I have an object that may be null, which I will pass to a method that will set its properties.
So my code looks like:
User user = null; // may or may not be null at this point.
SetUserProperties(user);
UpdateUser(user);
public void SetUserProperties(User user)
{
if(user == null)
user = new User();
user.First...
I've got a structure which holds names and ages.
I've made a linked-list of these structures, using this as a pointer:
aNode *rootA;
in my main.
Now i send **rootA to a function like so
addElement(5,"Drew",&rootA);
Because i need to pass rootA by reference so that I can edit it in other functions (in my actual program i have two r...
Are arrays passed by default by ref or value?
Thanks.
...
If I change the type to const char str[Len], I get the following error:
error: no matching function for call to ‘static_strlen(const char [5])’
Am I correct that static_strlen expects an array of const char references? My understanding is that arrays are passed as pointers anyway, so what need is there for the elements to be reference...
Hi everyone. I'm a long running fan of stackoverflow, first time poster. I'd love to see if someone can help me with this. Let me dig in with a little code, then I'll explain my problem. I have the following wrapper classes:
class mysqli_wrapper
{
private static $mysqli_obj;
function __construct() // Recycles the mysqli object
...
Here is a simplified version of something I'm trying to run:
for (var i = 0; i < results.length; i++) {
marker = results[i];
google.maps.event.addListener(marker, 'click', function() {
change_selection(i);
});
}
but I'm finding that every listener uses the value of results.length (the value when the for loop terminates)....
Today I stumbled over a piece of code that looked horrifying to me. The pieces was chattered in different files, I have tried write the gist of it in a simple test case below. The code base is routinely scanned with FlexeLint on a daily basis, but this construct has been laying in the code since 2004.
The thing is that a function implem...
Can you pass by reference with "R" ?
for example, in the following code:
setClass("MyClass",
representation(
name="character"
))
instance1 <-new("MyClass",name="Hello1")
instance2 <-new("MyClass",name="Hello2")
array = c(instance1,instance2)
instance1
array
instance1@name="World!"
instance1
array
the output is
> ins...
From a method, I can pass a struct which contains an array of integers, and change the values in the array. I am not sure I understand fully why I can do this. Can someone please explain why I can change the values stored in the int[]?
private void DoIt(){
SearchInfo a = new SearchInfo();
a.Index = 1;
a.Map ...
Assuming it's possible, how would one pass arguments by reference to a variadic function without generating a warning in PHP? We can no longer use the '&' operator in a function call, otherwise I'd accept that (even though it would be error prone, should a coder forget it).
What inspired this is are old MySQLi wrapper classes that I une...
"If you return a value (not a reference) from the function, then bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function."
So: CASE A
const BoundingBox Player::GetBoundingBox(void)
{
return BoundingBox( &GetBoundingSphere() );
}
Returns a value of type const Boundi...
I am really confused now on how and which method to use to return object from a function. I want some feedback on the solutions for the given requirements.
Scenario A:
The returned object is to be stored in a variable which need not be modified during its lifetime. Thus,
const Foo SomeClass::GetFoo() {
return Foo();
}
invoked as:
...
I'm working on a program where I try to pass parameters by reference. I'm trying to pass a 2D int array and a 1D char array by reference.
Function prototype:
void foo (int* (&a)[2][2], char* (&b)[4])
Function call:
foo (a, b);
However, when I compile the code with -ansi and -Wall flags on gcc, I get the following errors:
foo.c: A...
Given the following interface
public interface ISomething {
void DoMany(string[] strs);
void DoManyRef(ref string[] strs);
}
I would like to verify that the DoManyRef method is called, and passed any string array as the strs parameter. The following test fails:
public void CanVerifyMethodsWithArrayRefParameter() {
var a = new M...
Hello, as a way to spice up my C++ programming homework, I've decided to instead of typing the C++ from the book onto my computer, instead reforming it in Ruby. Yes it's a bit silly, but I'm bored.
Anyway, I'm having trouble converting this kind of function to Ruby
void swap(int &a,int &b){
int c=b;
b=a;
a=c
}
What would be th...
In my adventures studying the boost libraries, I've come across function signatures that have parameters which are a reference to a reference to an object.
Example:
void function(int && i);
What is the purpose/benefit of doing it this way rather than simply taking a reference to an object? I assume there is one if it's in boost.
...