Are there set design patterns or does each individual sufficiently skilled software developer recognize and reduce their code to develop new patterns. Effectively creating their own "design" patterns.
Edit - Thanks for the responses. In reality I'm just refactoring and/or reducing code where the problem should have first been compared...
Hye guys,
I know, another post another problem :D :(.
I took a screenshot to easily explain my problem.
http://i39.tinypic.com/rhms0h.jpg
As you can see I want to merge two tables (again), the Base & Analyst table. What I want to achieve is displayed in the right bottom corner table. I’m calculating the number of total analysts and f...
As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering.
Eventually, I've dearly searched around and have found following advices from stackoverflow.
Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array
How do you represent a normal or textu...