reuse

Iphone OpenGL ES Reuse or draw once Texture scene

Ok guys, so I am drawing charts in OpenGL for Iphone. And everything is ok, until I use that Texture2D class to draw X axis labels and Y axis labels. The function of drawing labels is executing at each frame which I think is time consuming. In order to solve animation slowing, I have 2 ideas, but I still can't find how could I implement ...