I have a global object holding several c++ std::map objects. This object is supposed to be read only in a multithreaded environment. But i'm not sure whether there is any write operation when a C++ std::map object is being read within the implementation of std::map. The IDE is Visual Studio 2008. Should I provide some synchronization mec...
Given
std::map<int,std::string> myMap;
fillMyMapWithStuff(myMap);
// modify key values - I need to add a constant value to each key
for (std::map<int,std::string>::iterator mi=myMap.begin(); mi != myMap.end(); ++mi)
{
// ...
}
Whats a good way apply some re-indexing? Must I remove the old entry and add a new one with the new key ...
Is there a way to sort std::map by the data rather than the key? Right now my code duplicates the entire map in to an array just to do this.
...
I have a complex struct i want to put as a key of the std::map to make a list of all unique objects fast:
union somecomplexstruct {
struct {
more_structs val1, val2;
even_more_structs val3, val4;
lots_of_more_structs val5;
};
unsigned int DATA[3];
};
typedef map<somecomplexstruct, int, greater<som...