I'm having trouble passing a structure array as a parameter of a function
struct Estructure{
int a;
int b;
};
and a funtion
Begining(Estructure &s1[])
{
//modifi the estructure s1
};
and the main would be something like this
int main()
{
Estructure m[200];
Begining(m);
};
is this valid?
...
I tried an example live below:
typedef struct point
{
int x;
int y;
} point;
void cp(point p)
{
cout<<p.x<<endl;
cout<<p.y<<endl;
}
int main()
{
point p1;
p1.x=1;
p1.y=2;
cp(p1);
}
The result thats printed out is:
1
2
which is what I expected. My que...
I am trying to sort a vector of custom struct in C++
struct Book{
public:int H,W,V,i;
};
with a simple functor
class CompareHeight
{
public:
int operator() (Book lhs,Book rhs)
{
return lhs.H-rhs.H;
}
};
when trying :
vector<Book> books(X);
.....
sort(books.begin(),books.end(), CompareHeight());
it gives me e...
I have inherited a Visual Studio project that contains hundreds of files.
I would like to extract all the typedefs, structs and unions from each .h/.cpp file and put the results in a file).
Each typdef/struct/union should be on one line in the results file. This would make sorting much easier.
typdef int myType;
struct myFirstStruc...
I've been trying to include a structure called "student" in a student.h file, but I'm not quite sure how to do it.
My student.h file code consists of entirely:
#include<string>
using namespace std;
struct Student;
while the student.cpp file consists of entirely:
#include<string>
using namespace std;
struct Student {
string las...
Given a structure array, how do I rename a field? For example, given the following, how do I change "bar" to "baz".
clear
a(1).foo = 1;
a(1).bar = 'one';
a(2).foo = 2;
a(2).bar = 'two';
a(3).foo = 3;
a(3).bar = 'three';
disp(a)
What is the best method, where "best" is a balance of performance, clarity, and generality?
...
basically im getting an allocation limit error/warning when i create a float** array.
the function i am calling to fill the float** retrieves data from a struct loaded from a file.
The function works fine when i use one object but when i load 2 objects into memory i get the limit error.
I am pretty sure this is to do with byte alignment ...
Hello,
I created a struct to hold some data and then declared a vector to hold that struct.
But when I do a push_back I get damn segfault and I have no idea why!
My struct is defines as:
typedef struct Group
{
int codigo;
string name;
int deleted;
int printers;
int subpage;
/*included this when it started seg...
I've got a list of number that I need to keep track of. The numbers are loosely related, but represent distinctly different items. I'd like to keep a list of the numbers but be able to refer to them by name so that I can call them and use them where needed easily. Kind of like an inventory listing, where the numbers all refer to a part I...
Hi, I am opening a new popup window on click of an URL in my page.
My question over here is Can i pass whole structure to the new page ?
If thats not possible is there any simple method to do that ?
...
I'm reviewing for a test, and I am stumped by this question.
Consider the following declarations:
enum CategoryType {HUMANITIES, SOCIALSCIENCE, NATURALSCIENCE};
const int NUMCOURSES = 100;
struct CourseRec
{
string courseName;
int courseNum;
CategoryType courseCategory;
};
typedef CourseRec CourseLis...
Hi,
I have an unmanaged struct I'd like to marshal to c# that looks basically like this:
struct DateTimeStruct{
double datetimestamp;
};
struct MyStruct{
char firstname[40];
char lastname[40];
DateTimeStruct bday;
unsigned integer bool1;
int val1;
};
What is the the correct c# declaration?
...
I currently have an iPhone app that communicates with a C++ server running on a computer, over WiFi. This app is sending its data (x,y coordinates) in a c-struct to the server. For further development, we would like the iPhone application to communicate directly with a java server, however the major issue is that java does not have the...
I have C# background. Very newbie to low level language like C.
In C#, struct's memory laid out by compiler by default. Compiler can re-order data fields or pads additional bits between fields implicitly. So I had to specify some special attribute to override this behavior for exact layout.
As I know, C does not re-order or align memor...
I can initialize float32x4_t like this:
const float32x4x4_t zero = { 0.0f, 0.0f, 0.0f, 0.0f };
But this code makes an error Incompatible types in initializer:
const float32x4x4_t one =
{
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
};
float32x4x4_t is 4x4 matrix bui...
Whenever I tried to search about differences between classes and structs in C# or .net, I ended up with the conceptual overview of the two things like value type or the reference type, where the variables are allocated etc. But I need some practical differences. I have found some like different behavior of assignment operator, having con...
After finishing my C++ class it seemed to me the structs/classes are virtually identical except with a few minor differences.
I've never programmed in C before; but I do know that it has structs. In C is it possible to inherit other structs and set a modifier of public/private?
If you can do this in regular C why in the world do we nee...
This one has been driving me mad! I have a struct:
typedef struct{
int a;
}myStruct;
Then I have:
myStruct tempStruct;
I am trying to pass the struct to a class method whose implementation is:
- (void) myFunc:(struct myStruct)oneOfMyStructs{};
I call the method like so:
[myClass myFunc:(struct myStruct)tempStruct];
The com...
As we know, in C# structs are passed by value, not by reference. So if I have a struct with the following data members:
private struct MessageBox
{
// data members
private DateTime dm_DateTimeStamp; // a struct type
private TimeSpan dm_TimeSpanInterval; // also a struct
private ulong dm_MessageID; // System.Int64 type, ...
I have 2 matrix structs means equal data but have different form like these:
// Matrix type 1.
typedef float Scalar;
typedef struct { Scalar e[4]; } Vector;
typedef struct { Vector e[4]; } Matrix;
// Matrix type 2 (you may know this if you're iPhone developer)
// Defines CGFloat as float for simple description.
typedef float CGFloat;
s...