I am designing a simple Android game using a surfaceview similar to the Lunar Lander sample provided by Google. I want to have various things such as highscores, messages, menus etc pop up on screen with the surface view still in the background.
The problem is that I want the "pop ups" to contain many design elements such as images, tex...
I’m writing an application (game) where I would like to end the game activity when the user fails the game. My game is loosely based off lunarlander, so I figure it may be easier to ask for help using lunarlander as an example, since a lot of folks are familiar with it.
When the user fails the lunarlander game, I want to automatically ...
Hi everyone
I'm totally new to android programming (just did some tutorials/read the dev guides etc.) and as every newbie I want to do a useless game :-).
Currently I'm struggling with the layout of different views. Similar to the example I've made a class which extends a SurfaceView and put that into a FrameLayout. Around this Surface...
Hello Everybody!
I faced with such problem on Huawei U8100 Device
If I use SurfaceView component to draw text or images with transparecy, leads to noticeable distortion:
AntiAliased text is distorted less than not AA text, but it also very hard to read it.
Using of different truetype fonts has same result.
All other applications,...
I’m building a small app that is using a surfaceview class that extends surfaceholder.callback. It is implemented just like the lunarlander example. My problem is that each type of emulator I use (low, medium or high density) doesn’t seem to actually change the density of the screen or the resolution to what I would expect. I recently...
Hi, I am using a SurfaceView and a rendering thread to develop a game based on structure like LunarLander.
However, I faced many problems, and here I want to point them all out. I wish anyone who want to develop a game won't need to struggle with them anymore. And anyone who have a better idea of the structure can share their experienc...