I'm using a WriteableBitmap to display images I process myself at around 20 frames per second.
This question (WPF: More efficient way of displaying quickly-changing images?)
and this question (How to display quick-updating images without large memory allocation?)
indicate that the best way to do this is by using a WriteableBitmap.
The ...
the following code draws a square with two smaller square rotating inside it. whenever you click an arrow on the keyboard, the whole system will move in that direction. however i'm having some problems with the image tearing and at times skipping (its small but still there). i was wondering if anybody knew how i could fix these issues w/...
I am loading a large number (50 - 500) of swf files into a viewer that scrolls them horizontally. Each of the swf files is loaded into a container (internally it is Hbox(Canvas(SWF)), and this is done to allow overlays on top of the swf (which works fine)).
Each of these containers is then loaded into an Hbox, and then that hbox is set...
Hi Everyone,
I'm trying to figure out how to work around my problem. I've read http://groups.google.com/group/android-developers/browse_thread/thread/a2aac88a08cb56c2/b7dff4ba388cd664?lnk=gst&q=SurfaceView#b7dff4ba388cd664 which sort of answers my question but as far as I can tell, it's a sort of "tough luck" answer. So here's my pr...
I'm making a small game using the HTML5 canvas element. It works great, except that it has a scrolling background with obvious tearing happening in Firefox and Chromium browsers in Ubuntu. I'm pretty sure it's buffered because there isn't any of the flickering I'd expect; just tearing. Is there any way to work around this or time rend...
To my disappointment I found out that one of the applications I'm working on renders rather poorly on certain computers. The UI static graphics and text suffer from a severe case of tearing without doing any kind of animations. This makes text unreadable and of course, the graphics look poor.
I've noticed this problem on different comp...