I have thought of some heuristics for a big (higher dimensions) tic-tac-toe game. How do I check which of them are actually consistent?
What is meant by consistency anyways?
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A small (3x3, 4x4) tic-tac-toe can be easily solved by considering all the cases. But for example, you have a 30x30 tic-tac-toe. What algorithm would you use to decide the next best move in that case?
Minimax + alpha-beta pruning is one way that I know.
Is there some other way that is more efficient/not more efficient but cooler?
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A little background: as a way to learn multinode trees in C++, I decided to generate all possible TicTacToe boards and store them in a tree such that the branch beginning at a node are all boards that can follow from that node, and the children of a node are boards that follow in one move. After that, I thought it would be fun to write ...
Post your shortest code, by character count, to check if a player has won, and if so, which.
Assume you have an integer array in a variable b (board), which holds the Tic Tac Toe board, and the moves of the players where:
0 = nothing set
1 = player 1 (X)
2 = player 2 (O)
So, given the array b = [ 1, 2, 1, 0, 1, 2, 1, 0, 2 ] would re...
Hello,
I am trying to play tic tac toe using iterative Alpha-Beta prunning,
I have one second limit for a move but for some reason it
doesnt work well.
I modified the regular alpha-beta code so instead of returning
alpha or beta, it returns a state (which is the board with the next move)
Each time I create children I update their dept...
I'm trying to apply minimax algorithm for the game tictactoe 3D in c++.
I'm struggling to find a good evaluation function for it.
Does anybody know where has good resource to find the evaluation function?
Thank you.
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I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn't matter, I just need a example or something I can start with.
The only thing I can come up with is to use loops and test every direction for every move a player makes, to search for e.g five in a row. Is there a faster and more effi...
I'm still learning python. I just wrote this method to determine if a player has won a game of tic-tac-toe yet, given a board state like: '[['o','x','x'],['x','o','-'],['x','o','o']]'
def hasWon(board):
players = ['x', 'o']
for player in players:
for row in board:
if row.count(player) == 3:
return player
top, m...
Hi,
I want to make tic toc puzzle game for iphone .
Please help me about this.
Thanks!
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I'm learning C, so decided to try and make a Tic Tac Toe game, using ASCII art as the table.
I don't have much yet...
#include <stdio.h>
#define WIDTH 2;
#define HEIGHT 2;
int main (int argc, char *argv[]) {
printf("Welcome to Tic Tac Toe!\n\n");
int width = WIDTH;
int height = HEIGHT;
// Make grid
for (int...