It was a long holiday weekend, so I got the coding bug again and started playing around:
I wrote a basic tile engine, but having never attempted this before, I am really struggling with handling sprite collision detection and implementing realistic physics for gravity.
For any other game hobby writers, can you point me towards some w...
As the title says, I'm fleshing out a design for a 2D platformer engine. It's still in the design stage, but I'm worried that I'll be running into issues with the renderer, and I want to avoid them if they will be a concern.
I'm using SDL for my base library, and the game will be set up to use a single large array of Uint16 to hold the...
I'm working on a game (and have asked a couple questions on it already), and now I have another question to ask of you guys.
The level format in this game is set up as a tilemap of Uint16's (I'm using SDL) which are indices into an array of tilemapData structs. One of the bits of the tilemapData struct is the isConductive bit/boolean.
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What is some good tile engine for the HTML5 <canvas> (for writing 2D games)?
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