Hello everyone!
My goal is very simple today, I am trying to work out the proper way to implement compareTo (or the Comparable) interface for my class which extends DefaultMutableTreeNode.
The problem is this: Say I have a perfectly good class that represents times. I've already written a perfectly good compareTo method (which works as...
Hello StackOverFlow,
I am using the Ext JS library for creating my application. I have a tree panel that has tree nodes and children tree nodes. These tree nodes have leafs that I would like to be able to access. I've been searching for a while, but cannot find a function of property to access the leafs :(
Some code is here:
var i;...
"TreeNode.IsVisible" is available but I can't tell from it whether it's visible or partially visible - "true if the tree node is visible or partially visible".
e.g. How can I tell if the following "Temporary ASP.NET" tree node is partially visible?
Also, how the text hovers directly over the node is called? Is it a tooltip in the end? ...
How's the text(like below "Temporary ASP.NET") hovers directly over the tree node called? Any difference from tooltip?
Can it be controlled on visibility? e.g. do not display even when the node is partially visible.
pic: Windows Explorer
Thanks,
...
I'm having trouble with a treeview, in ASP.NET.
I'm basically querying a database table. 3 of the colums are important
Name
Id
ParentId
So this amounts to a bunch of Nodes in the TreeView, some which will have Child Nodes, Child Nodes may have more Child Nodes themselves, etc... Top Nodes don't have a ParentId, they are set to null,...
The code in question:
TreeNode categoryNode = categories.Nodes[category]; //BREAKPOINT HERE
categoryNode.Add("New Node")
My question is less about the code itself (it all makes sense to me), so much as the debugger. When at the break point I want to look at the TreeNodes in categories.Nodes, but categories.Nodes is a TreeNodeCollecti...
I'm looking for a way to be able to insert childnodes in to TreeNodes of a Treeview, no matter how deep or far.
I was thinking of using a Dictionary for this, storing the pointers to each object, allowing me to find them if I need to store childnodes under them.
I'm gonna start working on this, but my starting idea might be all wrong, ...