Help: ZX81 'BASIC' Peek function...
I need a way to find if the character ('<') has hit a wall (Black pixel Graphic) -On a ZX81 game. I'm been looking at another game... which uses code if peek(peek 16398 +256*peek 16399) = code "blackpixel graphic" then ... Which seems to work for them... Is this correct code? I'm not really knowledgable with addresses and getting m...