In my test app, I want to style variable height table cells with a single pixel line at the top. This is the drawing code that I'm using, but it doesn't work.
Below is the code for the header:
// In OneLine.h
@interface OneLine : UIView {}
@end
And the drawing code:
// In OneLine.m
- (void)drawRect:(CGRect)rect {
// Drawing code
[[UIColor blackColor] set];
UIRectFill(rect);
[[UIColor whiteColor] set];
UIRectFill(CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, 1));
}
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
// Initialization code
self.contentMode = UIViewContentModeTop;
}
return self;
}
The only problem is that I end up with a white line of variable height. It's not always one pixel tall. What am I doing wrong? I have a table view controller used to supply test cells. I initialize it like this:
// In MyTable.h
#import <UIKit/UIKit.h>
@interface MyTable : UITableViewController {
NSMutableArray *data;
}
@end
With the code (only the added/changed methods from the default template).
// In MyTable.m
#import "MyTable.h"
#import "OneLine.h
@implementation MyTable
- (id)initWithStyle:(UITableViewStyle)style {
if (self = [super initWithStyle:style]) {
srand(time(NULL));
data = [[NSMutableArray alloc] init];
for (size_t index = 0; index < 200; ++index) {
// Each cell has a different height betweet 40 and 50 pixels tall.
[data addObject:[NSNumber numberWithInt:(rand() % 10) + 40.5]];
}
}
return self;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"Cell"] autorelease];
cell.contentView.contentMode = UIViewContentModeTop;
OneLine *view = [[OneLine alloc] initWithFrame:cell.contentView.bounds];
[cell.contentView addSubview:view];
}
// Set up the cell...
OneLine *view = [cell.contentView.subviews objectAtIndex:[cell.contentView.subviews count] - 1];
// Build the correct frame
view.frame = CGRectMake(0, 0, cell.contentView.bounds.size.width, [MyTable tableView:(UITableView*)self.view heightForRowAtIndexPath:indexPath]);
return cell;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [data count];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
NSNumber *num = (NSNumber*) [data objectAtIndex:indexPath.row];
return [num intValue];
}
@end
All of this code just creates a table view controller with 200 cells of random height (between 40 and 50 pixels tall.