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947

answers:

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Please forgive the newbie question. I have an iphone game that currently uses lots of png images for animations. While this works well, the images are taking up alot of memory. I have the images in a vector format as well and I would prefer to use those instead of the pngs.

Is there a native way to do that?

A: 

Duplicate?

EDIT:

Have you read through the Quartz2D Programming Guide? By "vector images" I'm not sure what format you mean. I assume you mean SVG. If you really can't use a UIWebView for this, then Quartz2D is probably the way I would do the custom rendering.

slf
Not a duplicate. I need to manipulate the images more than a uiwebview will allow. Draw to layers, etc.
Jason Webb