I'm using the SoundEngine provided with Apple's crash landing example.
After an interruption such as an incoming phone call or an alarm I call to applicationWillResignActive: inside my delegate, in order to pause the game and save the state of it. After the interruption ends I return to my game but the sound is gone. Even if i reinitialize it with SoundEngine_Initialize() the game still wont reproduce any of the sounds, unless i restart my app.
How can I restore my game sounds after the interruption ?