Working with the GameKit for a while I've found that there is a limit of about 90k per 'send' so if you're file is larger then 90k you'll have to break it up. Here is how I would suggest you break things up:
1st - Send the name of your file
NSData* fileNameData = [fileNameStr dataUsingEncoding: NSASCIIStringEncoding];
// send 'fileNameData'
2nd - Send the number of chunks your going to send
NSUInteger fiftyK = 51200;
NSUInteger chunkCount = (((NSUInteger)(srcData.length / fiftyK)) + ((srcData.length % fiftyK) == 0 ) ? 0 : 1))
NSString chunkCountStr = [NSString stringWithFormat:@"%d",chunkCount];
NSData* chunkCountData = [chunkCountStr dataUsingEncoding: NSASCIIStringEncoding];
// send 'chunkCountData'
3rd - Break up and send your NSData object into a set of NSObjects of less then 50k each (just to be on the safe size)
NSData *dataToSend;
NSRange range = {0, 0};
for(NSUInteger i=0;i<srcData.length;i+=fiftyK){
range = {i,fiftyK};
dataToSend = [srcData subdataWithRange:range];
//send 'dataToSend'
}
NSUInteger remainder = (srcData.length % fiftyK);
if (remainder != 0){
range = {srcData.length - remainder,remainder};
dataToSend = [srcData subdataWithRange:range];
//send 'dataToSend'
}
On the receiving side you'll want to do the following:
1st - Receive the file name
// Receive data
NSString* fileNameStr = [[NSString alloc] initWithData:receivedData encoding:NSASCIIStringEncoding]
2nd - Receive the number of chunks you are about to receive
// Receive data
NSString* chunkCountStr = [[NSString alloc] initWithData:receivedData encoding:NSASCIIStringEncoding]
NSUInteger chunkCount = [chunkCount intValue];
3rd - Receive the chunks of data
NSMutableData data = [[NSMutableData alloc]init];
for (NSUInteger i=0; i<chunkCount;i++){
// Receive data
[data appendData:receivedData];
}
If everything has worked right you will now have a fileNameStr
object containing your file name and a data
object containing the contents of your file.
Hope this helps - AYAL