This question is similar to another question I just posted, but I'd also like to create a fade out affect with one of my CGImageRefs that I use to draw a static image in one of my bitmap contexts using CGContextDrawImage(mBitmapContext, imageRect, imageRef)
. What's an easy way to adjust the overall opacity of CGImageRef on the fly before I render it to a bitmap context?
Thanks so much in advance for your help!