For some reason my universal app suddenly does not want to launch in fullscreen iPad mode, but it used to do so. I am really not sure what happened.
The iPad target is set to iPhone Devide 3.2 and the iPhone OS deployment target is iPhone OS 3.2 as well. I have set the Targetted device family to iPad.
Yet, the app keep launching into the iPad simulator in a small window indicating it is an iPhone app...
Is there anything else I am missing?
I have tried all kinds of things, but running out of options. Any ideas are appreciated...
It's a native opengl app by the way, not using any .nib file for the display.