I am debugging an application using iPhone 4 Simulator. I have selected it from the simulator menu (device = iPhone 4). When I run the app, the screen size is reported as 480x320 !!??
Is there something I have to modify on this app of mine (originally built for 3G/3gs) in order to make it run on iPhone 4 (yes, I have recreated all artwork as 960x640 and the artwork is on the bundle, but it is scaling it down to half the size... because it is running on 3G/3GS mode, instead of hi res).
running
CGRect cgRect =[[UIScreen mainScreen] bounds];
will result in (0,0,480,320).
Any clues?
thanks for any help.