I would like to make a universal build that will run on the iPad and iPhone4. Basically this is the 'HD' build of a game which will run on the higher resolution display devices.
As far as I know, the iPad and iPhone4 both run armv7, so choosing armv6 and armv7 doesn't seem to make sense. Although, this is what Apple tells you to do. I am aware that these instructions were made at the time before the iPhone4 was even out, so I'm curious to know if anyone knows the procedure to build for iPad 3.2 and iPhone 4.0.
If this is covered by the SDK documentation, I'm sorry but I just cannot find it!
As a bonus, I would sort of like to know the definitions for the specific SDK being built so that I can do a compile-time check so that it won't error when running through the 3.2 compile. There's a specific member in the layer class called contentsScale which is now present in 4.0. I just need to know the name of the definition for one or both of those. (3.2 and 4.0)
Thanks a bunch!
Kyle