I am relatively new to doing graphics work on the iPhone and was hoping to get some guidance on which technology I should employ. The issue I am facing is that I need to create an iPhone app that will have a spinning wheel in it, think the Price Is Right wheel.
I am not looking for anyone to provide a detailed solution, that would spoil my fun! I would simply like to know would it be better to use straight Cocoa Animation and draw and move each cell by hand as the wheel spins, or should I attempt to use Core Animation Layers? I have also thought of using OpenGL ES and building a true cylinder in 3D and then rotating that, this seems the most logical to me but again I am new to all of this.