I have created a whole heap of overlays using MKPolygon and created into a MKPolygonView. This works fine but one of the overlays has a butt load of points (about 800 points) and this causes memory and performance issues. I tried shouldRasterize on the MKPolygonView but this had the opposite affect which I am not surprised.
Is there any other thing I can do to increase the performance of it besides lowing the amount of points (which I am in the process of doing)?