How do I calculate the Rotation in Radians around Z-axis by giving a CATransform3D struct as the input?
basically what I need is the other way round of CATransform3DMakeRotation
.
How do I calculate the Rotation in Radians around Z-axis by giving a CATransform3D struct as the input?
basically what I need is the other way round of CATransform3DMakeRotation
.