I am have an app I am writing that will need to download alot of images, possibly 10,000. Right now I can get to about 3000 before I run out of memory and the app crashes, just depends on the image files sizes. I am downloading them on a background thread and showing the progress to the user.
I wrote a helper class thatI am accessing to do this and wondering if that is where my problems lie and I am just leaking memory.
Here is my loop that downloading the images - this is running on a background thread, this is all inside an NSAutoReleasePool:
for (int j=0; j < [items count]; j++)
{
ImagesHelper *helper = [[ImagesHelper alloc]init];
[helper downloadImages: [[items objectAtIndex:j] valueForKey:@"ItemSKU"] withManufacturer: [[manufacturers objectAtIndex:i] ManufacturerID]];
[helper release];
if (j%50==0) { //this notifies the user of progress
statusMessage = [NSString stringWithFormat:@"Downloading images: %@.jpg (%d of %d)", [[items objectAtIndex:j] valueForKey:@"ItemSKU"],j+1, [items count]];
[self performSelectorOnMainThread:@selector(setStatus) withObject:nil waitUntilDone:YES];
}
}
Here is my helper class:
-(void) downloadImages:(NSString *)ItemSKU withManufacturer: (NSString *) aManufacturerID{
NSData *imageData = nil;
NSData *imageDataLarge=nil;
NSString *fileName = [NSString stringWithFormat:@"%@_tn.jpg", [ItemSKU stringByReplacingOccurrencesOfString:@" " withString:@""]];
NSString *fileNameLarge = [NSString stringWithFormat:@"%@_lg.jpg", [ItemSKU stringByReplacingOccurrencesOfString:@" " withString:@""]];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *savePath = [documentsPath stringByAppendingPathComponent:fileName];
NSString *savePathLarge = [documentsPath stringByAppendingPathComponent:fileNameLarge];
/* go get the image */
NSString *URL = [NSString stringWithFormat:kProductImagesURL,aManufacturerID, fileName];
NSString *URLLarge = [NSString stringWithFormat:kProductImagesURL,aManufacturerID, fileNameLarge];
NSLog(@"Going to get the file: %@",URL);
imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:URL]];
if (imageData!=nil) {
[imageData writeToFile:savePath atomically:YES];
}
imageDataLarge = [NSData dataWithContentsOfURL:[NSURL URLWithString:URLLarge]];
if (imageDataLarge!=nil) {
[imageDataLarge writeToFile:savePathLarge atomically:YES];
}
imageData = nil;
imageDataLarge=nil;
}
Still trying to get ahold of some of these concepts.