This has me really confused.
I'm working on a custom animation for rotating an image inside a custom UITableViewCell.
This all works fine when I place the code inside the same class as I'm calling it from, but fails if I put the code in it's parent.
So at the moment I have two classes defined as
@interface DummyEvent : Event
@interface Event : NSObject
If I call rotateImage inside DummyEvent it works. If I put the rotateImage function into the Event class the same code fails. But I can see the code executing in the debugger.
- (void)rotateImage:(UIImageView *)image duration:(NSTimeInterval)duration
curve:(int)curve degrees:(CGFloat)degrees
{
// Setup the animation
[UIView beginAnimations:@"test" context:NULL];
[UIView setAnimationDuration:duration];
[UIView setAnimationCurve:curve];
[UIView setAnimationBeginsFromCurrentState:YES];
// The transform matrix
CGAffineTransform transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(degrees));
image.transform = transform;
// Commit the changes
[UIView commitAnimations];
}