Hello everyone!
I have a little problem. My OpenGL application is heavyweight and touch events comes too late. I read question about it, but I have my own. How can I separate main(drawing) cycle into one thread and touch events to another one?
Hello everyone!
I have a little problem. My OpenGL application is heavyweight and touch events comes too late. I read question about it, but I have my own. How can I separate main(drawing) cycle into one thread and touch events to another one?