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27

answers:

1

Hi there, I currently have an iPad application built entirely on Cocos2D and Chipmunk. I want to port my app to the iPhone now.

All I can find are tips on how to rebuilt your app for the iPad. Is there a simple solution, like for say, scale down your cocos2D scene?

Does anyone have some best practice tips on this?

A: 

Sheesh...This is not really an "answer" - but I will say that I had to do this type of conversion once - and one thing that helped me was discovering that you could "change" a XIB file from an "iPhone" to "iPad" one back and forth by editing the XML. I think it is a matter of changing:

archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB"

to

<archive type="com.apple.InterfaceBuilder3.CocoaTouch.XIB"

(But I don't remember exactly).

Brad