I can not animate many images with animationImages and startAnimating as it uses too much memory and crashes. What is the best way to animate 100 images in a portion of my iPhone screen (not full screen)? Is there an example?
+1
A:
I think you have two solutions :
1°) Subclass UIView and in the drawRect you draw each time another image. You add a NSTimer to create the animation ^^
2°) Do the same as 1°) but with OpenGL ^^
Good Luck ! :-)
Vinzius
2010-10-09 09:11:05
By the way, maybe you could begin be setting answer of your questions as finished before asking another question ^^
Vinzius
2010-10-09 09:11:51
How do I set answers as finished?
Darko Hebrang
2010-10-09 09:28:27
On the page of your question, you have a mark below the 0 || -1 || 1 || ... number (on the left). Click it when the answer is the best.
Vinzius
2010-10-09 09:37:42
Do you know where I can find an example of how to display images with OpenGL?
Darko Hebrang
2010-10-09 20:16:08
You have an OpenGL ES example if you create an empty project with xCode ^^ then check google to draw an image
Vinzius
2010-10-09 22:08:23