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105

answers:

2

Will this check work on the iPad as well as iPhone? Or is there something else I need to check for iPad OS version. Or is this not the way to check what os the application is being built for.

#if __IPHONE_4_0
// Do stuff
#elif __IPHONE_3_0
// Do 3.0 stuff
#endif
A: 

The code you posted is a compiler directive. This means that it will not run on iPad or iPhone. It is handled when you build your app binary. Incidentally, if you're building for iPad, then you are building for 3.2, not 3.0 or 4.0.

If you use 3_2 or 4_2 instead of 3_0 or 4_0 it should work.

Good luck.

Moshe
Ok yeah I understand that it is not run, more will it work when compiled. 3_0 should be at least defined on iPad though right?
Justin Meiners
+1  A: 

The problem with __IPHONE_3_0 and the like is that they are defined even if targeting other iOS versions; they are version identification constants, not constants that identify the target iOS version. Use __IPHONE_OS_VERSION_MIN_REQUIRED

#if __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_4_0
#elif __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_3_0
#else
#endif

or even:

#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 40000
#elif __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000
#else
#endif

to get around the bug mentioned in the comments for "How to target a specific iPhone version?" __IPHONE_OS_VERSION_MAX_ALLOWED might also be of use, in limited circumstances.

And, yes, it doesn't matter what device the app will run on. These constants are defined by the compiler and don't exist on the devices. Once the pre-processor runs, no macros are left. Though there are differences in the devices themselves, the iPhone and iPad both run iOS, and that's what you're really targetting.

outis
Thanks that was exactly what I was looking for.
Justin Meiners