This is just a test application, There is only a AppDelegate class to create all I did was create a Window based app, set the supported orientations to only the landscape in the info.plist, and then add the following code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[application setStatusBarOrientation:UIInterfaceOrientationLandscapeLeft];
// Override point for customization after application launch.
UIAlertView *test = [[UIAlertView alloc] initWithTitle:@"hu" message:@"hui" delegate:nil cancelButtonTitle:@"hi" otherButtonTitles:nil];
[test show];
[window makeKeyAndVisible];
NSLog(@"win %f - %f", window.bounds.size.width, window.bounds.size.height);
return YES;
}
Without the first line, which sets the status bar orientation, the alert view appears in portrait even though the rest of the interface is in landscape left.
Anyway the Log still gives this:
win 768.000000 - 1024.000000
This is the wrong way round (and thus when I add subviews in my real app the frames are not correct)
Apple seems to have really mucked up on the interface rotation, because I've had nothing but problems, I don't remember any of this happening on the iPhone, so please can someone tell me how to fix this.
I'll give 500 reputation (that's all but 10 of my reputation) to the person who can at least explain why this happens and hopefully provide a solution.