ipad

iPhone UIScrollView embedded UIView is clipped

Hello. I have an iPad UIView subclass (we'll call LargerUIView) with which I do a bunch of drawing via drawRect: once asked. That all appears to be working, and looks the way I like. I'm at the point now of trying to get scrolling working (just in the horizontal to begin), yet when I try to scroll, what shows below is black (ie, appears ...

i installed xcode beta 5 and no ipad simulator

I installed Xcode beta 5 and no iPad Simulator. Where do I find it? thnx ...

How do I specify both icons for a universal iPhone/iPad app?

I hope to create a single app that supports both the iPhone and the iPad. The app works in the simulator for both devices as desired. Now I'm trying to build and deploy it. I set the "Icon File" in the plist to the 57x57 .png image and when I build and try to submit the app ItunesConnect complains about needing a 72x72 .png image for the...

UIKeyBoard Return Button UIReturnKeyDone

textfield.returnKeyTYpe = UIReturnKeyDone So the above makes my Return button on the keyboard to say Done. I have seen Apps with Blue color button on the UIKeyBoard. Is that simple enough to do? How do I change the background color of the Return key? ...

Modal Tab Bar ViewController

I need to present a modal tab bar controller using interface builder. I'd like to be able to specify and design the tab bar controller in a InfoViewController.xib file, then present it from a variety of locations within the application using something like: UIViewController *vc = [InfoViewController create]; [self presentModalViewContr...

UIActionSheet positioning problem

I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self ...

UIActionSheet position on landscape and portrait

UIActionSheet positioning is not centered when I open it in landscape mode. If I set bounds or change the frame. The contents inside the UIActionSheet which is a subview changes but the actual sheet remains in the same place which looks very awkward. How do I move the UIActionSheet along with it's subview to the center of the screen? ...

iPad modal view controller similar to Mail.app?

How can I create a modal window in my iPad app similar to the one shown on Apple's website for composing messages in Mail.app? Example: Thanks! ...

Converting iPhone xib to iPad xib?

How do you do it? I saw one video tutorial on it, but the screen was too small. Also, other than changing the view size, are there any other major changes I would have to make to my iphone apps to convert to iPad? ...

Hope to remove armv6 architecture for iPad in XCode?

When building an iPad only application I get the following warning: "warning: building for deployment target '3.2' should omit the armv6 architecture." I would like to edit the Architectures setting so it only shows armv7. However, the options are coming from the following marco $(ARCHS_UNIVERSAL_IPHONE_OS). Is there a macro I should...

Converting keynote presentations to images on the ipad

I'd like to be able to read keynote presentation files on the ipad, and convert them to a series of images, one per slide. Is there an easy way of doing this? I briefly took a look at the internals of a keynote presentation, and the huge xml wad looks pretty daunting. Is there a library that can do this? ...

iPad - I need to put a split view inside a tab bar application.

hello, is there a way to add a split view in a tabbar application using only IB, without add the split view programmatically? many thanks, Simone ...

What is the maximum texture size available on the iPad?

Anyone know the maximum texture size for the iPad? I'm having trouble finding numbers for this. ...

iPad application submission with iPhone SDK beta 5 rejected

I try to send an specific iPad Application to iTunes connect before March 27 and as Apple says: "Only iPad apps compiled with iPhone SDK 3.2 beta 5 will be accepted for this initial review." So I compiled my application with iPhone SDK 3.2 beta 5 with a distribution provisioning profile. But when I upload my application on iTunes Connec...

View controller/NIB architecture for non-navigation application with transitions?

I'm tinkering with an iPad app that (like many iPad apps) doesn't use the UINavigation root view control system, so I don't have natural ownership for each app "view". I essentially have two basic views: a document list view, and a document edit view. I'm playing with UIView animation for getting from a selected document to the edit vie...

Interface Builder - XCode link broken with iPad-converted xib

In porting my app to a universal iPhone / iPad app, the xibs I created by using Interface Builder's "Create iPad Version" will not link to the project properly: They don't pick up on classes and images from the project file. IB tells me that "there is no xcode project associated with this document" with a gray light in the status bar. Y...

iphone and ipad development

Can anyone explain how to start with iPhone and iPad development? Dont you have to pay? or is it just pay when you release? I dont see where to get the iPad SDK or anything. I already have XCode 3.2.1 on Snow Leopard. ...

Debugging StoreKit functionality without a device

Hi! I'm porting an app with in-app purchase functionality from the iPhone to the iPad, but the simulator doesn't handle any StoreKit calls (they fail immediately with a warning). Since there are no iPads available yet, I can't use a device for debugging. I have thought of a few alternatives: Use the iPhone code as is. This is the saf...

iPhone development: what will [[UIDevice currentDevice] model] return for "iPad"?

What will [[UIDevice currentDevice] model] return for "iPad"? ...

iPad GLSL. From within a fragment shader how do I get the surface - not vertex - normal

Is it possible to access the surface normal - the normal associated with the plane of a fragment - from within a fragment shader? Or perhaps this can be done in the vertex shader? Is all knowledge of the associated geometry lost when we go down the shader pipeline or is there some clever way of recovering that information in either the ...