A few days ago a client asked me if the transition to the iPhone 4s retina display was a difficult one, development-wise.
This made me ask myself whether I should have considered iPhones with high resolution dispays even before the iPhone 4 had been announced - creating artwork with higher resolution, preparing codepaths... (while, of c...
Hi all,
I have a TabBarController app where the first tabBarItem is a NavigationController...
I assign programmatically an image background to the navController with this code:self.navigationController.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"OverviewBg.png"]];
The "OverviewBg.png" image is the exact si...
I have a web service producing two versions of graphics; one for Normal Display and another for Retina Display.
Unfortunately I can't add the @2x to the filename since I don't have access to that code.
Is there any way to let the iPhone know that what's loading from the web is a @2x graphic?
...
I've implemented -drawRect: to draw something, and I don't want that this drawing happens on a larger bitmap on the retina display. How can I make sure that this bitmap is always exactly the same across all devices?
I tried to set self.contentScaleFactor = 1.0f; in the initialzier but that didn't help. The system seems to change this ba...
My app's icon is named:
appicon57x57.png
This works great on simulator and device. I don't have a retina device to test on. But if I make a 114x114 version of my app icon and call it:
[email protected]
and put in in the same place as the other icon, will it show on the retina devices?
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The restriction of 1024x1024 as the largest image for an iPhone is a problem with iPhone 4. However if an @2x image is used with maximum dimensions of 2048x2048 everything looks equally good on the 4 as it does on a 3 - tried and tested in simulator and device. Question is, does the image dimension restriction relate to the UIImage or th...
If I append the @2x suffix to my own images, will iOS 4 automatically replace my images with the Retina compatible ones, or does that only apply to Apple defined images? (Icons, for example.)
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Hello,
I am not quite sure how use HD images for sprites in cocos2d. I looked through the documentation, and downloaded the newest beta which supports points instead of pixels, but I don't understand the whole -hd suffix idea. In other word I need help and have no idea how to use retina quality graphics in my cocos2d game. I feel tha...
if yes, how ?
thank you.
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For some reason, I cannot get a UIWebView to "play nice" with my new Retina images. The issue, step-by-step:
I am loading a series of HTML help files out of the bundle. My code loads different HTML files if it's an iPhone 4 (LWERetinaUtils below is a util class I have written). I have read in this question that it is not possible for...