can we convert NSArray to c array. if not what alternatives are there.[suppose i need to feed the c array in opengl functions where the c array contains vertex pointer read from plist files]
+2
A:
I would suggest to convert yourself, with something like:
NSArray * myArray;
... // code feeding myArray
id table[ [myArray count] ];
int i = 0;
for (id item in myArray)
{
table[i++] = item;
}
mouviciel
2009-06-18 09:43:20
+1
A:
The answer depends on the nature of the C-array.
If you need to populate an array of primitive values and of known length, you could do something like this:
NSArray* nsArray = [NSArray arrayWithObjects:[NSNumber numberWithInt:1],
[NSNumber numberWithInt:2],
nil];
int cArray[2];
// Fill C-array with ints
int count = [nsArray count];
for (int i = 0; i < count; ++i) {
cArray[i] = [[nsArray objectAtIndex:i] intValue];
}
// Do stuff with the C-array
NSLog(@"%d %d", cArray[0], cArray[1]);
Here's an example where we want to create a new C-array from an NSArray
, keeping the array items as Obj-C objects:
NSArray* nsArray = [NSArray arrayWithObjects:@"First", @"Second", nil];
// Make a C-array
int count = [nsArray count];
NSString** cArray = malloc(sizeof(NSString*) * count);
for (int i = 0; i < count; ++i) {
cArray[i] = [nsArray objectAtIndex:i];
[cArray[i] retain]; // C-arrays don't automatically retain contents
}
// Do stuff with the C-array
for (int i = 0; i < count; ++i) {
NSLog(cArray[i]);
}
// Free the C-array's memory
for (int i = 0; i < count; ++i) {
[cArray[i] release];
}
free(cArray);
Or, you might want to nil
-terminate the array instead of passing its length around:
// Make a nil-terminated C-array
int count = [nsArray count];
NSString** cArray = malloc(sizeof(NSString*) * (count + 1));
for (int i = 0; i < count; ++i) {
cArray[i] = [nsArray objectAtIndex:i];
[cArray[i] retain]; // C-arrays don't automatically retain contents
}
cArray[count] = nil;
// Do stuff with the C-array
for (NSString** item = cArray; *item; ++item) {
NSLog(*item);
}
// Free the C-array's memory
for (NSString** item = cArray; *item; ++item) {
[*item release];
}
free(cArray);
Will Harris
2009-06-18 10:22:51
A:
NSArray
has a -getObjects:range:
method for creating a C-array for a subrange of an array.
Example:
NSArray *someArray = /* .... */;
NSRange copyRange = NSMakeRange(0, [someArray count]);
id *cArray = malloc(sizeof(id *) * copyRange.length);
[someArray getObjects:cArray range:copyRange];
/* use cArray somewhere */
free(cArray);
Ashley Clark
2009-06-18 15:33:09
That won't convert the NSNumber objects to a primitive numeric type, though. The questioner needs that conversion to use the C array with OpenGL; because of that, they might as well populate the C array entirely themselves, without ever putting NSNumbers into it.
Peter Hosey
2009-06-18 18:01:18
ahhh! Didn't see the OpenGL requirement for the problem. In that case yes, iterating the array manually would be appropriate.
Ashley Clark
2009-06-19 17:19:39