views:

111

answers:

1

Hi all,

I can use D3DXCreateTextureFromFile fine but was wondering what D3DXCompileTextureFromFile is and its purpouses, it seems to be basically the same thing? However I"m unsure how to use it properly...

+1  A: 

You say D3DXCompile "Texture" FromFile in your post body, I will assume you mean D3DXCompileShaderFromFile. That function compiles shader code, which is a variation of C that is compiled specifically to run on the GPU, per vertex or per pixel. D3DXCreateTextureFromFile creates a texture, which can be used by a shader for any number of purposes but is usually used for texturing, which is described quite well in this article.

Promit