I am creating a simple gradient background by drawing a quad as follows:
glMatrixMode GL.GL_PROJECTION
glLoadIdentity
glMatrixMode GL.GL_MODELVIEW
glLoadIdentity
***glPolygonMode GL_FRONT_AND_BACK, GL_LINE***
glDisable glcDepthTest
glBegin bmQuads
glColor4d 1, 0, 0, 1
glVertex2i -1, -1
glVertex2i 1, -1
glColor4d 0, 0, 1, 1
glVertex2i 1, 1
glVertex2i -1, 1
GL.glEnd
GL.glEnable glcDepthTest
I then set up my viewing matrices and draw my 3D scene. This works as expected when the polygon mode (of the scene) is set to GL_FILL, but when I set the polygon mode (of the scene) to GL_LINE or GL_POINT, the background quad disappears and the background is drawn as the color specified in glClearColor.
I have tried several different blending options (including disabling it altogether), so I don't think the problem is blend mode related.
EDIT: Adding the following polygon mode to above code solves this issue!
glPolygonMode GL_FRONT_AND_BACK, GL_LINE