Example:
var circle1 :Canvas = new Canvas();
var circle2 :Canvas = new Canvas();
circle1.addChild( circle2 )
circle1.scaleX = 2;
After the example before when Flash will render circle2 because it is child to circle1 it will be scaled to. Is there a way I can scale circle1 without affect circle2 or what can I do to circle2 so it can have the same scale ?