Currently I start learning openGL ES, but I wonder what kind of helpful frameworks are out there to get things done faster?
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116answers:
3There's an iPhone gaming framework developed by Jeff Lamarche (who has published a book for iPhone beginners) that uses OpenGLES. I'm currently trying to use the framework myself.
Here's his official release: http://iphonedevelopment.blogspot.com/2008/12/updated-opengl-es-xcode-project.html
And a tutorial that uses the code (although it's very lengthly): http://www.codeproject.com/KB/Blogs/iPhone_gaming_1.aspx?display=PrintAll&fid=1541633&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=3071377
I would say these are the top two free frameworks. Both are aimed at gaming but could probably be adapted for other purposes.
As for paid engines I think this is the best
I've been very happy with Cocos2d. http://www.cocos2d-iphone.org/