Read the section on the PopupMenu method on wxpython.org:
"Pops up the given menu at the
specified coordinates, relative to
this window, and returns control when
the user has dismissed the menu. If a
menu item is selected, the
corresponding menu event is generated
and will be processed as usual. If the
default position is given then the
current position of the mouse cursor
will be used."
You need to bind to the EVT_MENU event of your check tool. Once the tool button is checked, you can pop the menu up. If you don't specify the location of the popup, it will use the current position of the mouse, which is what you want.
If you want the menu to pop up at a pre-determined location that is independent of the mouse, you can get the screen location of the toolbar and add an offset
Let's look at code:
[Edit: To show how to compute the position of any point on a tool, I have modified the code to compute and display various points on the tool bar once you click a tool. The menu appears on the lower right corner of the clicked button. It works for me on Windows. I'm curious to know if it doesn't behave on other platforms.]
import wx
class ViewApp(wx.App):
def OnInit(self):
self.frame = ToolFrame(None, -1, "Test App")
self.frame.Show(True)
return True
class MyPopupMenu(wx.Menu):
def __init__(self, parent):
wx.Menu.__init__(self)
self.parent = parent
minimize = wx.MenuItem(self, wx.NewId(), 'Minimize')
self.AppendItem(minimize)
self.Bind(wx.EVT_MENU, self.OnMinimize, id=minimize.GetId())
def OnMinimize(self, event):
self.parent.Iconize()
class ToolFrame(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title, size=(350, 250))
self.toolbar = self.CreateToolBar()
self.tool_id = wx.NewId()
for i in range(3):
tool_id = wx.NewId()
self.toolbar.AddCheckLabelTool(tool_id, 'Tool', wx.EmptyBitmap(10,10))
self.toolbar.Bind(wx.EVT_MENU, self.OnTool, id=tool_id)
self.toolbar.Realize()
self.Centre()
self.Show()
def OnTool(self, event):
if event.IsChecked():
# Get the position of the toolbar relative to
# the frame. This will be the upper left corner of the first tool
bar_pos = self.toolbar.GetScreenPosition()-self.GetScreenPosition()
# This is the position of the tool along the tool bar (1st, 2nd, 3rd, etc...)
tool_index = self.toolbar.GetToolPos(event.GetId())
# Get the size of the tool
tool_size = self.toolbar.GetToolSize()
# This is the upper left corner of the clicked tool
upper_left_pos = (bar_pos[0]+tool_size[0]*tool_index, bar_pos[1])
# Menu position will be in the lower right corner
lower_right_pos = (bar_pos[0]+tool_size[0]*(tool_index+1), bar_pos[1]+tool_size[1])
# Show upper left corner of first tool in black
dc = wx.WindowDC(self)
dc.SetPen(wx.Pen("BLACK", 4))
dc.DrawCircle(bar_pos[0], bar_pos[1], 4)
# Show upper left corner of this tool in blue
dc.SetPen(wx.Pen("BLUE", 4))
dc.DrawCircle(upper_left_pos[0], upper_left_pos[1], 4)
# Show lower right corner of this tool in green
dc.SetPen(wx.Pen("GREEN", 4))
dc.DrawCircle(lower_right_pos[0], lower_right_pos[1], 4)
# Correct for the position of the tool bar
menu_pos = (lower_right_pos[0]-bar_pos[0],lower_right_pos[1]-bar_pos[1])
# Pop up the menu
self.PopupMenu(MyPopupMenu(self), menu_pos)
if __name__ == "__main__":
app = ViewApp(0)
app.MainLoop()
Parts of this code come from here.