For a class assignment I want have a very simple demo with an Glut (glutSolidTeapot ) rendered with one texture.
When I do this the texture will map several times in the teapot as if it had several faces. This maybe ok for most common OpenGL usage but in my case I would like the texture to stretch all over the object (i.e. only one big image/texture all over it)
I have try GL_REPEAT, GL_LAMP... but no changes.