This question is intended for someone who is in game development, possibly working in one of the major sweatshops .. :)
I'm a programmer, not an artist. Up until recently, I had this notion that level design was something to be done in Maya, by an artist. The programmer would then load it up and "parse" that model and construct a BSP or something.
The more I work with level editors though, the more unrealistic this whole idea of level building in Maya or 3DSMax really seems. Parsing a huge world would be an enormous job, and it just seems so silly to export SO MUCH DATA from Maya only to be converted to the games own format.
So the question is, does anyone use Maya or 3dsmax or milkshape for level design at all, ever? Or is like the first thing a game should create is a map editor?