How can an application write text to the screen without using any DrawText type methods, and how can I catch it?
I've hooked the following:
DrawText
DrawTextA
DrawTextW
DrawTextEx
DrawTextExA
DrawTextExW
TextOut
TextOutA
TextOutW
ExtTextOut
ExtTextOutA
ExtTextOutW
PolyTextOut
PolyTextOutA
PolyTextOutW
None of them yields a thing.