Anyone know the formula used to control the movement of a simple tank-like vehicle?
To 'steer' it, you need to alter the force applied the left and right "wheels". Eg. 1 unit of force on both wheels makes it go forward. -1 units of force on both wheels makes it go backwards. Apply more force to one wheel than the other and it turns.
How would you calculate the amount of force needed on both wheels to turn the tank a certain number of degrees either way?
Or am I thinking about this in the wrong way?
edit: As William Keller mentioned I missed out the speed of the tank. Assume 1 unit of force on both wheels moves the tank forward at 1 unit per second.
For anyone who's interested, I just found this thread on gamedev.net: http://66.102.9.104/search?q=cache:wSn5t58ACJwJ:www.gamedev.net/community/forums/topic.asp%3Ftopic_id%3D407491+tank+track+radius+velocity&hl=en&ct=clnk&cd=1&gl=za&client=firefox-a
Another thread: http://www.physicsforums.com/showthread.php?t=220317
It turns out the key to finding the formula was just knowing the correct terminology ("skid steer") :P