My app uses a lot of memory. Normally it runs fine, but on a loaded device that hasn't been restarted in awhile, it will be jettisoned with the infamous Low Memory error.
I would like to respond to didReceiveMemoryWarning
and free up some of my caches.
But I have the problem that my app is based off of the OpenGL ES template and doesn't have a view controller. It just has the App Delegate which holds a reference to the glView.
What can I do to trap the didReceiveMemoryWarning
message so that I can respond?