Hi,
I have an application that let's users view images. The user decides what images to use, so the size can range from 10x10 to 10000000x10000000 (I am exeggerating). All is well up to a certain size, when the image is bigger than the iPhone's memory. Quite understandably.
But how do I fix it? Is there a way to load only a portion of the image (I'm using an CATiledLayer, so I could load/release tile by tile).
Thanks in advance!