The simplest non-trivial algorithm I've found is this one:
http://www.chessandpoker.com/rubiks-cube-solution.html
It doesn't look too hard to code up. The link mentioned in Yannick M.'s answer looks good too, but the solution of 'the cross' step looks like it might be a little more complex to me.
There are a number of open source solver implementations which you might like to take a look at. Here's a Python implementation. This Java applet also includes a solver, and the source code is available. There's also a Javascript solver, also with downloadable source code.
Anthony Gatlin's answer makes an excellent point about the well-suitedness of Prolog for this task. Here's a detailed article about how to write your own Prolog solver. The heuristics it uses are particularly interesting.