I'm scaling my application to fit the browser window. I'm also defining my own cursor using a bitmap and CursorManager.setCursor.
The problem: when my app scales, the cursor bitmap is jagged. Is there a way to smooth the bitmap that is use?
I'm scaling my application to fit the browser window. I'm also defining my own cursor using a bitmap and CursorManager.setCursor.
The problem: when my app scales, the cursor bitmap is jagged. Is there a way to smooth the bitmap that is use?
I believe your problem is that you're scaling your root display object(e.g., stage), which means the cursor also gets scaled. You probably want to scale a child container instead, which means the cursor won't scale. I'm guessing you don't want the cursor to change sizes anyway.
Otherwise, you can look at using an svg file (or a swf image) since they're based on vectors and scale properly. You can also look at trying to smooth the bitmap using the bitmapData draw function. (http://livedocs.adobe.com/flex/3/langref/flash/display/BitmapData.html#draw())