Is it possible to sample the audio playback volume in real-time with OpenAL? Specifically, I'm using OpenAL in the iPhone SDK.
A:
Sample audio playback volume in real-time? Are you meaning loading a sound on real time upon demand? If that's the case, you can, but there may be a delay for loading the sound.
For OpenAL samples on iPhone, I suggest you this: http://github.com/zoul/Finch
unknownthreat
2009-10-06 16:52:26