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It is my understanding that a texture atlas is basically a single texture that contains many smaller textures and that they are useful for making games or animations faster because they allow you to access many animation frames by loading a single file rather than files for each and every frame.

So, in discussions of texture atlases, I see the term "quad" mentioned everywhere - Is a quad simply the x, y, width and height of an individual texture from a texture atlas or am I missing something?

+1  A: 

Quadrilateral - not necessarily a rectangle.

wrang-wrang
So it's four x,y coordinates that define a four-sided polygon?
Monte
Doh!http://en.wikipedia.org/wiki/Quadrilateral
Monte