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I am maintaining an OpenGL port of a computer game classic (Descent). It controls sound via SDL_mixer. On Windows 7 the following problem has appeared: Whenever the midi volume is changed, the overall sound volume changes as well. This was not the case on Windows XP. Is there a way to decouple the sound volume from the midi volume, be it programmatically or via some Windows 7 system setting, and if so, how do I have to do it please?