I have been trying to produce a statically linked "single binary" version of my game for windows. I want to link with sdl, sdl_image and sdl_mixer which in turn pull in a few support libraries. Unfortunately I haven't found a way to get them all to compile and link using cygwin/mingw/gcc. As far as I can tell all existing public versions...
Why would SDL_Mixer not play music for certain mp3s?
I am utilizing SDL_Mixer for music playback in an application I am creating. On certain songs (entire albums actually), the music will simply not play without returning any errors. The music data loads successfully using Mix_LoadMUS and when executing Mix_PlayMusic with that data, it ...
Currently, SDL_Mixer has two types of sound resources: chunks and music.
Apart from the API and supported formats limitations, are there any reasons not to load and play music as a SDL_Chunk and channel? (memory, speed, etc.)
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So I am trying to learn SDL and creating a small game. When the user presses the space bar, it should play a sound. This works, but the sound takes about .5 seconds to play... How would I fix this? I've checked the actual file to see if the delay was just part of it, and that turned out to not be the case.
SDL with c++ on win vista.
He...
I am maintaining an OpenGL port of a computer game classic (Descent). It controls sound via SDL_mixer. On Windows 7 the following problem has appeared: Whenever the midi volume is changed, the overall sound volume changes as well. This was not the case on Windows XP. Is there a way to decouple the sound volume from the midi volume, be it...
Hi all,
I load my music track using SDL_mixer function:
Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
For synchronization with video I need to know current music position.
How can I determine this?
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