This is a very specific questions about the steps necessary to Build a simple OpenGL ES 2.0 program on the Windows platform. The environment is Visual Studio with unmanaged C++.
I go to the Khronos.org site and, frankly, find it a bit opaque because it reads like something written by a standards body. I don't want to download a "reference" or a "specification", etc.
All I'm looking for is the links and steps to get me from A to B. In otherwords, "Down load these files or run this setup at this URL. Create a new Visual studio project with references to these libraries. Include this header file."
Again, I'm interested in ES 2.0.